Dragon ball fighterz 3d models

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The art team also swapped standard textures for the Unreal Engine 4's material layers right down to the pixel. It's an extremely complex series of engineering ingenuity that allows the art engineers to utilize per-pixel shaders across high-poly meshes. So the game looks 2D, but the characters are based on a 3D model, so that you can change the angle of the camera and reproduce the famous scenes of Dragon Ballįor those of you who don't know, Arc System Works developed a new shader and animation protocol in the Unreal Engine 4. And this time around, were focused on this highly animated expression, and so we wanted to combine 2D and 3D. And so we thought that this kind of huge movement in terms of esports, and combining that with a franchise that's loved throughout the world like Dragon Ball would be a perfect match.

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We're trying to aim for the core fighting game fans as well as the casual fans, and for esports these types of 2D fighting games are very hype right now. Game Informer managed to nab an interview with Bandai Namco producer Tomoko Hiroki, who explained that the switch from 3D to a 2D plane was due to accessibility and eSports.